Utilizando Redes Definidas por Software para Prover Justiça em Aplicações Interativas

  • Felipe A. F. da Silva Silva
  • Rodrigo S. Couto Couto
  • Marcelo G. Rubinstein Rubinstein
  • rodrigo.couto rodrigo.couto

Resumo

Interactive and real-time applications, such as online games, often have strict latency requirements. More specifically, they may require users to have similar latency values; otherwise there may be unfairness between them. This work proposes an application for software defined networks that ensures that the latencies between each user and the server are as close as possible. This application periodically solves an optimization problem that takes latency of the links into account and chooses the paths of the flows in the network. From the experiments carried out with emulation, it can be noticed that the proposed network application achieves a level of fairness greater than that of a traditional network.
Publicado
2018-01-01
Como Citar
SILVA, Felipe A. F. da Silva et al. Utilizando Redes Definidas por Software para Prover Justiça em Aplicações Interativas. Teste2, [S.l.], jan. 2018. Disponível em: <http://250154.o0gct.group/index.php/teste2/article/view/1776>. Acesso em: 28 nov. 2024.
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